Monster Skills

Attack: the part can deal dmg

Defend: the part can block an attack. If you outroll the attacker, you soak up the damage to that part. If you don't, you still take the hit, but can deflect it up or down 1 Location

Useful: does ANYthing. Just doesn't do damage with that power

Awesome: x1: change one die before you roll it to any #. similar to making a called shot for free ("I think it will hit location 10")

x2: change any one die AFTER you roll. almost gurantees success, or just a better one than you got. "I rolled nothing? Well change that one nothing into another 10! I hit after all!"

Immunity: that body part is immune to one type of damage of your choosing, which can be anything specific. fire, slashing, sonic, psychic, stunning...

Bounce: if you defend and outroll the attacker, you deflect your difference back at him to damage the attacker

Tough : all dmg -1 to this part. can be stacked (ex. Tough x3 = -3 dmg)

Wicked Fast : act faster in initiative xnumber of Wicked Fast. also helps with skills like running away (stackable)

Spray: if your attack has more than 1 pair, you get to use both

Area: hits multiple close by targets, or deals more damage to crowd "threat" enemies

Sweet: Useful powers act as if they had more than success/match (stackable)

Burn: poison damage. a Burn part that hits someone causes ongoing 1 dmg per turn unless they split actions to douse it

Gnarly: +1 all damage dealt (stacks)

Splash: damages one neighboring location as well

Big: must be taken on all parts. makes your monster bigger, which makes them stronger and tougher, but a bigger target

Range: hits farther away targets easier

Sharing: your kid can use this body part as their own. it's just freaky looking

Monster Might: a handy chart based on your die value. It shows how fast you can go, how far it can reach/hit, and how much weight it can bear. For example, Quiln's 10d spider legs can lift several tons and move over 1000mph when in his monster form

Speed Range Size

1d 2 mph 10 yards 50 lbs 2d 4 mph 20 yards 100 lbs 3d 8 mph 40 yards 200 lbs 4d 16 mph 80 yards 400 lbs 5d 32 mph 160 yards 800 lbs 6d 64 mph 320 yards 1,600 lbs 7d 128 mph 640 yards 1.6 tons 8d 256 mph 1,280 yards 3.2 tons 9d 512 mph 1.5 miles 6.4 tons 10d 1,024 mph 3 miles 12.8 tons